Huck and Jim talk about their introduction to the world of Magic: the Gathering, crack a booster pack, and Huck tries to steal copywritten material.
Show notes
Huck and Jim talk about their introduction to the world of Magic: the Gathering, crack a booster pack, and Huck tries to steal copywritten material.
Show notes
The new studio isn’t done yet, so here’s a quick roundup and some weird stories.
Chatting about why and how things should end. Everything deserves a good ending.
Jim is moving! Moving sucks but is awesome.
We take a close look at the nature of compassion, how to show it, and how to accept it.
Show notes
A brief chat about where we are professionally, how we struggle, and the kinds of things we admire.
Show Notes
The Drs Watts and Rosalene head into John’s past. Also, game mechanics!
Rich is off this week, so Jim takes a solo adventure in the 2011 game To The Moon.
We’re six months into the cover song challenge, so it’s time to reflect on what we’re having fun with, what we’ve learned, and what we need to do differently.
Show notes
More villain monologue and getting lost trying to follow clues. Everything is FINE!!!!